Sci-Tech

The user base of Chinese games is nearly 679 million

2025-08-01   

On July 31st, the China International Digital Entertainment Industry Conference (CDEC) was held in Shanghai. According to a report released by the Game Publishing Working Committee of the China Audio Video and Digital Publishing Association, the actual sales revenue of the domestic game market from January to June this year was 168 billion yuan, a year-on-year increase of 14.08%, reaching a new high; The number of game users is nearly 679 million, a year-on-year increase of 0.72%, also reaching a historical high. Specifically, from January to June, the actual sales revenue of self-developed games in the domestic market was 140.452 billion yuan, a year-on-year increase of 19.29%. At the same time, the actual sales revenue of self-developed games in overseas markets was 9.501 billion US dollars, a year-on-year increase of 11.07%. Among them, the distribution of overseas market revenue for self-developed mobile games shows that the United States accounts for 31.96%, Japan accounts for 16.20%, and South Korea accounts for 7.47%, totaling 55.63%, and remains the main overseas target market. In addition, the combined market share of Germany, Britain, and France is 8.78%, and Europe remains an important region for Chinese games to go global. In the segmented market, the actual sales revenue of mobile games increased year-on-year, accounting for 74.59% and still maintaining a dominant position; The actual sales revenue of client games continues to increase, accounting for 21.07%; Web games account for 1.31%. It is worth noting that from January to June, the actual sales revenue of the Chinese console game market was 1.034 billion yuan, a year-on-year increase of 29.78%. (New Society)

Edit:Momo Responsible editor:Chen zhaozhao

Source:Xinhua News Agency

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