The connection between humans and virtual reality (VR) has a long history. From the philosophical speculation on the boundary between reality and virtuality in the Warring States period's "Zhuangzhou Dreaming of Butterfly", to the concept of "Virtual Reality" proposed by American Lanier in 1989 and translated as "spiritual realm" by Mr. Qian Xuesen the following year, and now the deep integration of virtual reality and artificial intelligence - VR technology is accelerating from conceptual conception to practical application. In recent years, VR technology has made significant breakthroughs and has been widely applied in multiple fields. VR is expected to completely change our way of life. This is the second time since the advent of smartphones that the technology field has ushered in such disruptive potential innovation. So, how can VR profoundly reshape our lives like smartphones? At present, VR devices have made limited progress in the past few years, with both form design and portability appearing similar. In terms of content, it also faces the dilemma of homogenization, with a large number of applications focused on similar themes such as "space exploration" and "underwater adventure", lacking diversity. To make VR devices reach the level of popularity of mobile phones, breakthroughs must be made in scene innovation and experience optimization to attract more users to participate. The expansion of user base will attract more developers to join, and the increase in developers will bring richer content, further attracting users. This virtuous cycle is the key to building a healthy VR ecosystem. In the VR night cruise project in Liangmahe, Beijing, 5G network slicing technology has achieved seamless integration of "offline scenes+cloud content", allowing tourists to interact with virtual characters in real time. The "AI based Tourism Model" in Chengdu analyzes tourist preferences and generates personalized storylines in real time. For example, the VR exhibition "Thousand Miles of Rivers and Mountains" can dynamically adjust the details of the screen according to the flow of tourists. These cases fully demonstrate the enormous potential of technology integration in expanding application scenarios. Of course, scene innovation alone is far from enough. If the hardware experience is poor, users still find it difficult to achieve a comfortable and smooth immersive experience. The development of VR follows a spiral upward path of "fantasy technology product ecology". To promote the entry of VR into the era of mass consumption, it is necessary to continuously invest in content creation, technology research and development, and talent cultivation, break through current development bottlenecks, and achieve high-quality and sustainable industrial growth. (New Society)
Edit:Momo Responsible editor:Chen zhaozhao
Source:Science and Technology Daily
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